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Maldita castilla ex 3ds
Maldita castilla ex 3ds













maldita castilla ex 3ds
  1. #Maldita castilla ex 3ds how to
  2. #Maldita castilla ex 3ds code

We could also compile the GML language ourselves, or use the C++ code generated by GameMaker in the native export of the YoYo compiler. There were three options for that: we could try to interpret directly the GameMaker bytecode (the intermediate code, which is more abstract than the machine code, which usually is a binary archive).

#Maldita castilla ex 3ds how to

The first step was to determine how to extract the GML code and the rest of the information from GameMaker in order to create the compatible engine. The second option was tackling the problem at its root and developing an engine compatible with GameMaker for Nintendo 3DS, so we would be able to use the original source code of Cursed Castilla. How to develop a GameMaker-compatible engine? We would have to invest a lot of resources re-doing a game that it was already great, instead of concentrating in the challenge of the adaptation itself. So, trying to reproduce faithfully from scratch the level of polish achieved in the original game would be incredibly complex.

maldita castilla ex 3ds

Since the original source code of this engine is not available, we considered creating a remake of the game: extracting the graphs, sounds and maps from the project, and programming again the whole game for the Nintendo handheld.Īlthough it seemed easier at first thought, a detailed study of the game code revealed that, years of work polishing again and again the gameplay meant that every pixel of Cursed Castilla was placed with millimetric accuracy. The game is developed in GML, the programming language used in GameMaker. And to achieve that heroic deed, we had only two possible paths.

maldita castilla ex 3ds

Sadly, GameMaker does not support 3DS and - at the point in the lifetime of the console - we do not think it will ever do.Įven so, we decided that we really wanted to launch the game on 3DS, no matter what. On the other hand, accomplishing it would not be exactly straightforward.Ĭursed Castilla was developed with GameMaker, an ideal tool for creating 2D games that supports mobile, PC, Xbox One and PS4. It was obvious that a game created with such care would be a perfect fit for the Nintendo 3DS. When Abylight started working in Cursed Castilla (Maldita Castilla EX), the Nintendo handheld console was, without a doubt, the platform where we wanted the game to be played.















Maldita castilla ex 3ds